> For the complete documentation index, see [llms.txt](https://chaincolosseum.gitbook.io/phoenix/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://chaincolosseum.gitbook.io/phoenix/main-contents/game-fi-system/energy-system.md).

# Energy System

Players can participate in battles and win tokens only when they have Energy.

### Energy Consumption <a href="#ngueeax253y2" id="ngueeax253y2"></a>

One energy is consumed per battle.

### Energy Recovery <a href="#id-2zdm1vs27wg7" id="id-2zdm1vs27wg7"></a>

Energy is replenished by 25% every 6 hours.

With that in mind, a player can resume at 100% energy after 24 hours from having consumed all of his/her energy.

### Energy Limit and Number Of Heroes

Players can increase their maximum energy by increasing the number of heroes they possess. Increasing the maximum energy level will allow you to battle more often and earn more tokens.

| Number of Heroes | Max. Energy Value |
| ---------------- | ----------------- |
| 1                | 10                |
| 3                | 20                |
| 9                | 45                |
| 15               | 60                |
| 30               | 100               |

### Energy Bonuses and hero's Rarity

The rarer the hero's rarity, the more energy bonuses a player can earn.

| Rarity Class | Energy Bonus |
| ------------ | ------------ |
| Common       | -            |
| Uncommon     | + 1 Energy   |
| Rare         | + 2 Energy   |
| Epic         | + 4 Energy   |
| Legendary    | + 8 Energy   |
