Anti-Trader Field (AT-Field)

The behavior of traders, who acquire utility tokens at low prices and offload them when prices rise, substantially influences the game's Token Ecosystem, overshadowing users who purely enjoy the game.

During the game's initial stages, both genuine players and traders exert buying pressure. This can potentially drive prices up swiftly, but traders may exit after securing profits, indirectly hurting dedicated players.

While elevated prices might boost yields in Game-Fi, steep price volatilities tend to have a negative impact on games.

To address this, we introduce the Anti-Trader Field (AT-Field), a system that permits players to sell only the quantity of tokens acquired through actual gameplay.

The AT-Field exclusively restricts traders. It limits the transfer of utility tokens to the SwapContract within the Gaming DEX, making sure users cannot exchange utility tokens for other tokens beyond what they have earned by playing the game (as verified by the Oracle).

It's essential to understand that there are no constraints on acquiring utility tokens via the Gaming DEX or transferring them to other wallet addresses.

In other words, with the AT-Field in place, utility tokens bought for reasons other than genuine gameplay cannot be sold on the Gaming DEX via the liquidity pool.

This safeguards the game's ecosystem, ensuring its longevity, as the only selling pressure originates from utility tokens issued directly within the game.

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