Battle Mode

ChainColosseumPhoenix is a turn-based RPG.

Players configure their battle party using their roster of heroes. After starting a battle, they can strategically choose a hero from their party, considering the attributes and statistics of the opposing monsters. Once a hero is selected, it cannot be substituted until the end of the battle.

When a battle begins, the first and second attackers are drawn and the battle proceeds in the order decided.

Should the player fail to defeat the enemy monster within a single turn, the order of the first and second attacks alternates with each subsequent turn.

Players have the option to select from the following actions: "Attack", "Special Moves", "Counter", or "Escape".

Attack : Executes a normal attack against the opponent.

Special Moves : Inflicts greater damage than a normal attack on the opponent.

Counter : Blocks the opponent's special move and, in return, delivers greater damage exceeding a normal attack.This action has no effect if the opponent utilizes any move other than Special Moves.

Escape: If you choose to ‘escape’ and succeed, the battle concludes, resulting in a defeat for the player. If the escape attempt fails, the player’s turn is forfeited for that round, leading to the enemy’s monster attack regardless of the turn order. If your Hero's durability is at 0, you won't be able to escape.

Enemy monsters execute "Attack", "Special Moves", or "Counter" actions.

Players strategize by observing the enemy monster's attack power and remaining HP. Both sides act reciprocally during each turn, with the first to reduce the other's HP to zero emerges as the victor.

As long as players retain energy, they can continuously engage in battles. Should a hero become damaged, leading to a decrease in its HP, recovery is not possible amid consecutive battles. However, post-battle, the hero's HP will restore to its initial value.

Additionally, heroes used in battle will have their durability reduced. Durability can be recovered by spending tokens after the battle.

Enemy Monsters

The rarity and level of the hero owned by the player affects the difficulty and the logic of the enemy monsters. Rewards are paid out for each battle won, and the rewards earned vary depending on the monster type and the strength of the enemy. In case of defeat, you will not earn any rewards.

Acquire the best heroes and triumph over the strongest of the enemy monsters!

Special Monsters

Some enemy monsters are rare types called Special Monsters, which have a low appearance rate. There are two types of Special Monsters. One is very quick and may run away during battle. The other is much tougher, with high HP and strong attack power. Nevertheless, if you manage to defeat them, you’ll be rewarded with significantly more than from regular enemy monsters.

When you defeat a special rare monster, you earn a bonus reward. Normal rewards are calculated based on the Efficiency of the heroes used in battle, while bonus rewards are determined by the accumulated amount in the JACKPOT, which is exclusive to special rare monsters. The rarer the monster, the bigger the reward.

You can view the total amount of rewards in the JACKPOT on the official game website. The JACKPOT is updated with new rewards every hour. The amount added to the JACKPOT is based on the total CCP issued in the game the previous day.

TYPE 1. Encounter Rate: 1 in 100 battles Escape Chance: 1 - Agility ^ Special Monster Factor

HP and Spawn Rate for Each Special Monster

Special monsters
HP
Spawn Rate

Baby Phoenix

20

41.94%

Phoenix

30

32.26%

Giant Phoenix

40

19.35%

Rainbow Phoenix

50

6.45%

TYPE 2. Encounter Rate: 1 in 100 battles

HP,Power and Spawn Rate for Each Special Monster

Special monsters
HP
Power
Spawn Rate

Succubus

5000

5000

18.18%

KingSlime

7500

7500

22.73%

WhiteTiger

10000

10000

13.64%

BlackTortoise

10000

10000

13.64%

VermilionBird

10000

10000

13.64%

AzureDragon

10000

10000

13.64%

Kangaroo

20000

20000

4.55%

God Mode

GOD Mode is a special state where a unique hero descends from the heavens, giving you the advantage of always attacking first. It is randomly activated during the coin toss at the beginning of each battle. If activated, GOD Mode starts from the next battle. While in GOD Mode, you won't consume any energy.

GOD Mode Lottery

There are two types of GOD Mode, each with its own chances of activation and duration.

The draw takes place during the coin toss that decides turn order for each battle. If you go first eight times in a row, you are guaranteed to enter GOD mode.

GOD Mode Probability: 1 in 500 Chance of 8 Consecutive First Attacks in a Row: 1 in 256 Overall GOD Mode Activation Probability: About 1 in 170

Gold Mode

If you enter Gold Mode, future coin tosses may either keep you in Gold Mode or switch you to Normal Mode. You won't switch to Rainbow Mode.

Rainbow Mode

If you enter Rainbow Mode, future coin tosses may either keep you in Rainbow Mode or switch you to Gold Mode. You won't switch to Normal Mode.

Mode Continuation Probability

Mode
Continuation Probability
Demotion Probability

Gold Mode

80%

20%

Rainbow Mode

90%

10%

God Mode Reserve

If you win the GOD Mode lottery during a coin toss while in GOD Mode, the win is stored instead of it being wasted. You can stock up to five wins.

When GOD Mode ends, any wins that are stocked will be used to re-enter GOD Mode.

Exiting GOD Mode

GOD Mode ends if you fail the continuation lottery during Gold Mode and are demoted to Normal Mode. It also ends if the player chooses to end the continuous battles.

Heroes in GOD Mode

The hero in GOD Mode isn't one of your owned heroes but a special hero for this mode. This special hero has all stats set to 9999, deals 9999 damage (except to special monsters), and takes no damage.

Double-Up After Battle

Players have the option to engage in a "double-up" feature prior to collecting their rewards from defeating enemy monsters in the battle mode. Utilizing this feature entails a probabilistic outcome of either triumph or failure. A successful attempt results in a twofold increase in earnings, whereas a loss yields no financial gain. Consecutive victories permit further doubling of earnings, though there is a cap on the number of successive challenges allowed. Up to a maximum of 5 times is allowed.

The CCP from Double Up losses will be added to the Double Up exclusive JACKPOT. The prizes collected in the JACKPOT will be distributed as rewards based on the Double Up rankings.

Number of Times
Increase in Rewards Example
Lottery Quota
Maximum Intelligence Factor
Maximum Probability

1

×2

45.0%

+0%

45%

2

×4

42.5%

+5%

47.5%

3

×8

40.0%

+10%

50%

4

×16

37.5%

+15%

52.5%

5

x32

35.0%

+20%

55%

Players can choose from the following reward multipliers. They can select a new multiplier for each challenge.

Victory Multiplier
Defeat Multiplier

×2.0

×0

×1.8

×0.2

×1.4

×0.5

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