Heroes
Hero Attributes
The success rate and the effectiveness of the actions of your hero are affected by 6 different categories of attributes.
Health Points (HP)- This is the health of your hero. This will be depleted when your character takes damage from enemy monsters. If your HP reaches 0, your hero will collapse and you will lose the battle. When a series of battles is over, your HP will be fully replenished.
Power- This is your hero’s attack power. The higher attack power the more damage you can inflict on enemy monsters causing their HP to drop during a battle.
Agility-This is the hero's agility. The higher the value,The likelihood of rare monsters escaping during encounters decreases.Additionally, you can boost the success rate of ‘escaping’ during battle.
Intelligence-This is the hero’s intelligence. An increased level of intelligence correlates with a higher probability of success when utilizing the double-up feature with battle earnings. It also minimizes the reduction in durability value.
Luck- This is your hero’s Luck. Luck determines the frequency and quality of treasure chest drops. The higher the number, the more likely you will find better treasure chests.
Efficiency- This is how much your hero can earn. The higher the efficiency, the higher the revenue per energy consumed.
Hero Archetypes
There are 5 archetypes of heroes. Depending on the hero’s archetype as well as the enemy monsters, the damage you character can inflict during battle will be affected.
Fire | Fire is strong vs air, weak vs Water |
Water | Water is strong vs Fire, weak vs Air |
Air | Air is strong vs Water, weak vs Fire |
Light | Light is strong vs Darkness, slight edge vs Fire, Water and Wind |
Darkness | Darkness is strong vs Light, slight edge vs Fire, Water and Wind |
If you battle vs the same element, there is no advantage.
Hero Rarity
Heroes come in 5 different rarity classes. When a hero is minted, the value of each status is randomly selected between minimum and maximum. Heroes of the same rarity class may have individual differences and their status may vary greatly.
Rarity Class | Minimum Attributes | Maximum Attributes |
---|---|---|
Common | 10 | 100 |
Uncommon | 80 | 180 |
Rare | 150 | 350 |
Epic | 280 | 630 |
Legendary | 500 | 1120 |
Hero Level
Players can level up their heroes by using tokens.
Each time you “level-up”, there will be a cooldown period.
The amount of tokens required and the time needed to level up increases with the hero's level. The cooldown period to level up can be reduced by spending more tokens.
Hero Lv. | CCP Cost | OAS Cost | Time (In Minutes) |
---|---|---|---|
0 | 1 | - | 60 |
1 | 2 | - | 120 |
2 | 3 | - | 180 |
3 | 4 | - | 240 |
4 | 10 | 10 | 300 |
5 | 6 | - | 360 |
6 | 7 | - | 420 |
7 | 8 | - | 480 |
8 | 9 | - | 540 |
9 | 30 | 30 | 600 |
10 | 11 | - | 660 |
11 | 12 | - | 720 |
12 | 13 | - | 780 |
13 | 14 | - | 840 |
14 | 45 | 45 | 900 |
15 | 16 | - | 960 |
16 | 17 | - | 1020 |
17 | 18 | - | 1080 |
18 | 19 | - | 1140 |
19 | 60 | 60 | 1200 |
20 | 21 | - | 1260 |
21 | 22 | - | 1320 |
22 | 23 | - | 1380 |
23 | 24 | - | 1440 |
24 | 80 | 80 | 1500 |
25 | 26 | - | 1560 |
26 | 27 | - | 1620 |
27 | 28 | - | 1680 |
28 | 29 | 29 | 1740 |
29 | 100 | 100 | 1800 |
30 | - | - | - |
31…..TBA |
|
|
|
As you level up, you earn points that can be distributed to your character's attributes.After Level 21, even more points can be earned.
Rarity Class | Points earned per level increase | Points earned after Level 21 | Points earned Level 29 | Points earned Level 30 |
---|---|---|---|---|
Common | 40 | 60 | 80 | 180 |
Uncommon | 60 | 90 | 120 | 270 |
Rare | 80 | 120 | 160 | 360 |
Epic | 100 | 150 | 200 | 450 |
Legendary | 120 | 180 | 240 | 540 |
The higher the level or rarity of the hero, the higher the cost of recovering durability. Heroes lose durability when battling enemy monsters. Continuing battling without recovering will reduce the efficiency stat by two points.
At 50/100 durability, the hero's efficiency drops to 90%. At 20/100 durability, the hero's efficiency drops to 10%.
Hero Lifespan
Heroes have a lifespan (Life).
The maximum lifespan (Life) is determined by the hero's rarity.
Every time a hero takes damage from enemy monsters in battle mode, its lifespan (Life) decreases.
A hero that depletes its entire lifespan (Life) becomes incapacitated (also excluded from the energy count).
Rarity Class | Hero Lifespan |
---|---|
Common | 600 |
Uncommon | 900 |
Rare | 1200 |
Epic | 1500 |
Legendary | 1800 |
Hero Ailments
Heroes in the user's possession may rarely become ill.
There are 4 types of ailments, which can be caused during battle or randomly by taking certain actions.
A hero who contracts a sickness will have a limited life expectancy, and when that day arrives, the hero becomes incapacitated (Keep in mind that hero will be excluded from the energy count (will be explained further)).
If a hero has more than one ailment, the ailment with the shortest life expectancy is given priority. Additionally, when a hero is ill, symptoms manifest for each ailment.
Name | Limited life (days) | The Timing of The Ailment | Ailment Symptoms |
---|---|---|---|
Cursed | 10 | May be contracted during gameplay upon being attacked by cursed types of monsters. | A specific probability that damage during an attack will result in zero damage (Miss). |
Virused | 30 | May be contracted during gameplay upon being attacked by virus types of monsters.
| Earnings decrease when an infected Hero is in the party. Additionally, there's a specific possibility of other heroes getting infected daily. |
Poisoned | 5 | May be caused during Casting (Minting)
| Both heroes used for minting are infected. |
Wounded | 15 | May be contracted to Heroes that are selected in the party during battle. | Maximum HP during battle is reduced. |
Cure Your Hero
Heroes who become ill can be treated by using special remedies. The number of remedies used depends on the rarity of the disease.
These special remedies can be obtained from treasure chests and the unneeded portion can be sold at the store. They can not be sold or bought at the MarketPlace.
Name | Special Remedies Required |
---|---|
Cursed | Holy Water |
Virused | Antibiotics |
Poisoned | Antidote |
Wounded | Potion |
Rarity Class | Number of Items Needed |
---|---|
Common | 10 |
Uncommon | 30 |
Rare | 60 |
Epic | 100 |
Legendary | 150 |
Hero Resurrection (Revival)
An incapacitated hero can be revived by consuming another hero and a special item (Phoenix Feather).
Resurrecting (Reviving) an incapacitated hero restores his life and makes that hero available for use.
The hero designated for consumption must be at level 10 or above. To revive (or resurrect) an incapacitated hero, one must utilize a hero of identical rarity or multiple Common heroes corresponding to each rarity.
The amount of life to be restored hinges on the consumed hero's lifespan (Life) level and the maximum lifespan (Life). The restoration value falls within the range from the maximum to the minimum of these values.
Rarity of the Hero being resurrected | Number of Identical Rarity Heroes Needed | Number of Common Heroes Needed | Number of Items Needed |
---|---|---|---|
Common | 1 | 1 | 10 |
Uncommon | 1 | 2 | 30 |
Rare | 1 | 4 | 60 |
Epic | 1 | 8 | 100 |
Legendary | 1 | 16 | 150 |
*The hero to be consumed is either one of the same rarity or a common hero.
Last updated