Chain Colosseum Phoenix
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  • 🔰Genesis
    • Starting Your Journey with Genesis
    • Preparing your Heroes
    • How to Conduct the Battle
  • 🔰Origin
    • Starting Your Journey with Origin
    • How to Buy the Heroes
    • How to Deposit $OAS in the Wallet
    • How to Conduct the Battle
  • 📕Main Contents
    • Overview
    • How To Get Started
    • Game Overview
      • Battle Mode
      • Treasure Chests
      • Heroes
      • Gems and Sockets
      • Minting Heroes
      • Keys
      • Missions
    • Game-Fi System
      • Earnings Limit
      • Energy System
      • Premium-Pass
      • Soul Mining System
      • Anti-Trader Field (AT-Field)
      • Dual Earning System
      • Scholarship System
      • Marketplace
      • Shop
      • Genetic Bonus
      • X (Formerly Twitter) Bonus
      • Invitation Codes
      • Transaction Fees
      • Withdrawal Limit
    • Token Information
    • Roadmap
    • Sale Information
    • Implementing The Open Beta Test
    • Game Cycle
    • Collaboration Projects
      • My Crypto Heroes
      • My Crypto Saga
      • Debreed & UPA
      • Cryptospells
      • JUNKeeeeS
      • ALKEMON | Alkenome Monsters
      • OASYX
      • DIMETIME
      • Dracco World
      • Dragon Master
      • WAFUKU GEN
      • Cyberstella
      • KingdomVerse & MonkeyKingdom
      • Crypt Busters
      • Yuliverse
      • Gensokishi
      • KISARAGI
      • JGG
      • MEGAMI
      • Degen Groovers
      • DAOppoino
      • FUELGUILD
      • Ninja Game Guild
      • YGG Japan
      • MOOAR
  • 🌐official LINK
    • Official Website
    • Official Twitter
    • Official News
  • Social Links / Basic Info
  • Revision History
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On this page
  • Hero Attributes
  • Hero Archetypes
  • Hero Rarity
  • Weapons,Helmets and Auras for Heroes
  • Hero Level
  • Hero Lifespan
  • Hero Ailments
  • Cure Your Hero
  • Hero Resurrection (Revival)
  • Hero Spirit merge
  1. Main Contents
  2. Game Overview

Heroes

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Last updated 2 days ago

Hero Attributes

The success rate and the effectiveness of the actions of your hero are affected by 6 different categories of attributes.

  1. Health Points (HP)- This is the health of your hero. This will be depleted when your character takes damage from enemy monsters. If your HP reaches 0, your hero will collapse and you will lose the battle. When a series of battles is over, your HP will be fully replenished.

  2. Power- This is your hero’s attack power. The higher attack power the more damage you can inflict on enemy monsters causing their HP to drop during a battle.

  3. Agility-This is the hero's agility. The higher the value,The likelihood of rare monsters escaping during encounters decreases.Additionally, you can boost the success rate of ‘escaping’ during battle.

  4. Intelligence-This is the hero’s intelligence. An increased level of intelligence correlates with a higher probability of success when utilizing the double-up feature with battle earnings. It also minimizes the reduction in durability value and lowers the slime spawn rate.

  5. Luck- This is your hero’s Luck. Luck determines the frequency and quality of treasure chest drops. The higher the number, the more likely you will find better treasure chests. Additionally, you can increase the spawn rate of the special monster "Rich."

  6. Efficiency- This is how much your hero can earn. The higher the efficiency, the higher the revenue per energy consumed.

Hero Archetypes

There are 5 archetypes of heroes. Depending on the hero’s archetype as well as the enemy monsters, the damage you character can inflict during battle will be affected.

Fire

Fire is strong vs air, weak vs Water

Water

Water is strong vs Fire, weak vs Air

Air

Air is strong vs Water, weak vs Fire

Light

Light is strong vs Darkness, slight edge vs Fire, Water and Wind

Darkness

Darkness is strong vs Light, slight edge vs Fire, Water and Wind

*If you battle vs the same element, damage is reduced to 80%.*

Hero Rarity

Heroes come in 5 different rarity classes. When a hero is minted, the value of each status is randomly selected between minimum and maximum. Heroes of the same rarity class may have individual differences and their status may vary greatly.

Rarity Class
Minimum Attributes
Maximum Attributes

Common

10

100

Uncommon

80

180

Rare

150

350

Epic

280

630

Legendary

500

1120

Weapons,Helmets and Auras for Heroes

Heroes are sometimes randomly equipped with weapons, helmets (including hats), and auras when they are minted. These heroes possess the following special abilities:

Heroes Carrying Weapons: Heroes armed with weapons can occasionally deliver critical attacks. During a critical attack, the damage inflicted by all attack commands is doubled. The chance of a critical attack occurring is 1.5%.

Heroes Wearing Helmets (including hats): Heroes wearing helmets can occasionally block attacks from enemies. When a block is successful, the damage taken from the enemy is halved. The chance of a block is 1.5%.

※Collaboration heroes are subject to all the above effects, regardless of whether they visibly carry weapons or helmets.

Heroes with Aura: Heroes with Aura receive a 20% boost to all attributes (HP, Luck, etc.). The increased values apply to both base points and additional points.

Hero Level

Players can level up their heroes by using tokens. Each time you “level-up”, there will be a cooldown period.

The amount of tokens required and the time needed to level up increases with the hero's level. The cooldown period to level up can be reduced by spending more tokens(Genesis Realm:0.06 CCP per minute, Origin Realm:0.05 bCCP per minute).

Hero Lv.
CCP Cost
OAS Cost
Time (In Minutes)

0

1

-

60

1

2

-

120

2

3

-

180

3

4

-

240

4

10

10

300

5

6

-

360

6

7

-

420

7

8

-

480

8

9

-

540

9

30

30

600

10

11

-

660

11

12

-

720

12

13

-

780

13

14

-

840

14

45

45

900

15

16

-

960

16

17

-

1020

17

18

-

1080

18

19

-

1140

19

60

60

1200

20

21

-

1260

21

22

-

1320

22

23

-

1380

23

24

-

1440

24

80

80

1500

25

26

-

1560

26

27

-

1620

27

28

-

1680

28

29

29

1740

29

100

100

1800

30

-

-

-

31…..TBA

*In the Origin Realm, OAS costs are reduced to 1/10.

As you level up, you earn points that can be distributed to your character's attributes.After Level 21, even more points can be earned.

Once points are allocated to a hero, they cannot be reverted. However, by spending 500 CCP, you can reset the allocated points and redistribute them.

Rarity Class
Points earned per level increase
Points earned after Level 21
Points earned Level 29
Points earned Level 30

Common

60

90

120

270

Uncommon

80

120

160

360

Rare

100

150

200

450

Epic

120

180

240

540

Legendary

140

210

280

630

The higher the level or rarity of the hero, the higher the cost of recovering durability. Heroes lose durability when battling enemy monsters. Continuing battling without recovering will reduce the efficiency stat by two points.

At 50/100 durability, the hero's efficiency drops to 90%. At 20/100 durability, the hero's efficiency drops to 10%.

Hero Lifespan

Heroes have a lifespan (Life).

The maximum lifespan (Life) is determined by the hero's rarity.

Every time a hero takes damage from enemy monsters in battle mode, its lifespan (Life) decreases.

A hero that depletes its entire lifespan (Life) becomes incapacitated (also excluded from the energy count).

Rarity Class
Hero Lifespan

Common

300

Uncommon

325

Rare

350

Epic

375

Legendary

400

Hero Ailments

Heroes in the user's possession may rarely become ill.

There are 4 types of ailments, which can be caused during battle or randomly by taking certain actions.

A hero who contracts a sickness will have a limited life expectancy, and when that day arrives, the hero becomes incapacitated (Keep in mind that hero will be excluded from the energy count (will be explained further)).

If a hero has more than one ailment, the ailment with the shortest life expectancy is given priority. Additionally, when a hero is ill, symptoms manifest for each ailment.

Name
Limited life (days)
The Timing of The Ailment
Ailment Symptoms

Cursed

10

May be contracted during gameplay upon being attacked by cursed types of monsters.

A specific probability that damage during an attack will result in zero damage (Miss).

Virused

30

May be contracted during gameplay upon being attacked by virus types of monsters.

Earnings decrease when an infected Hero is in the party. Additionally, there's a specific possibility of other heroes getting infected daily.

Poisoned

5

May be caused during Casting (Minting) *5% chance during minting.

Both heroes used for minting are infected.

Wounded

10

May be contracted to Heroes that are selected in the party during battle. *2% chance per hero at the end of consecutive battles.

Maximum HP during battle is reduced.

Cure Your Hero

Heroes who become ill can be treated by using special remedies. The number of remedies used depends on the rarity of the disease.

These special remedies can be obtained from treasure chests and the unneeded portion can be sold at the store. They can not be sold or bought at the MarketPlace.

Name
Special Remedies Required

Cursed

Holy Water

Virused

Antibiotics

Poisoned

Antidote

Wounded

Potion

Rarity Class
Number of Items Needed

Common

10

Uncommon

20

Rare

30

Epic

40

Legendary

50

Hero Resurrection (Revival)

An incapacitated hero can be revived by consuming another hero and a special item (Phoenix Feather).

Resurrecting (Reviving) an incapacitated hero restores his life and makes that hero available for use.

The hero you use to consume must be at least level 10 and of equal or lower rarity than the hero you're trying to resurrect (revive). You can't use a hero with a higher rarity than the one you're reviving, and heroes with zero lifespan (life) cannot be used.

The amount of lifespan (life) restored depends on the life, level, and rarity of the hero being used. Lifespan cannot be restored beyond the maximum limit of the hero being resurrected .

Rarity of the Hero being resurrected
Number of Items Needed

Common

10

Uncommon

20

Rare

30

Epic

40

Legendary

50

Hero Spirit merge

By consuming five Heroes of the same rarity, you can obtain one new Hero of a higher rarity. Additionally, Spirit Merge requires a specific amount of CCP, OAS, and Holy Water, depending on the rarity.

Conditions for Heroes Used in Spirit Merge

Base Hero

-LIFE must be full -Durability must be at max -Must not be a weathered Hero -Must not be listed on the Market -Must not be in the process of leveling up

Burn Hero

-LIFE must be full -Durability must be at max -Must not be a weathered Hero -Must not be listed on the Market -Mint count must be 0

Hero Status After Spirit Merge

Hero Level

Inherited

Hero Attributes

Re-rolled (any additional points will be reset)

Hero Archetypes

Inherited

Mint Count

Inherited

Ailments

If Ailments, the Hero will be cured

GEM Socket

Inherited

Helmet, Weapon, Aura

If equipped, they will be inherited. If not, they will be re-rolled

Genetic

Inherited

Achievement

Inherited

Dress

Inherited only for collaboration Heroes

Hero Generation Probabilities in Spirit Merge

Common Hero %

Uncommon Hero %

Rare Hero %

Epic Hero %

Legendary Hero %

Common

-

99.5

0.5

-

-

Uncommon

-

-

99.5

0.5

-

Rare

-

-

-

99.5

0.5

Epic

-

-

-

-

100

Legendary

-

-

-

-

-

Number of Assets Consumed in Spirit Merge

Base Hero

Burn Hero

CCP

OAS

Holy Water

Common

1

4

600

60

10

Uncommon

1

4

1200

120

20

Rare

1

4

2400

240

30

Epic

1

4

4800

480

40

Legendary

-

-

-

-

-

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