Chain Colosseum Phoenix
English
English
  • 🔰Genesis
    • Starting Your Journey with Genesis
    • Preparing your Heroes
    • How to Conduct the Battle
  • 🔰Origin
    • Starting Your Journey with Origin
    • How to Buy the Heroes
    • How to Deposit $OAS in the Wallet
    • How to Conduct the Battle
  • 📕Main Contents
    • Overview
    • How To Get Started
    • Game Overview
      • Battle Mode
      • Treasure Chests
      • Heroes
      • Gems and Sockets
      • Minting Heroes
      • Keys
      • Missions
    • Game-Fi System
      • Earnings Limit
      • Energy System
      • Premium-Pass
      • Soul Mining System
      • Anti-Trader Field (AT-Field)
      • Dual Earning System
      • Scholarship System
      • Marketplace
      • Shop
      • Genetic Bonus
      • X (Formerly Twitter) Bonus
      • Invitation Codes
      • Transaction Fees
      • Withdrawal Limit
    • Token Information
    • Roadmap
    • Sale Information
    • Implementing The Open Beta Test
    • Game Cycle
    • Collaboration Projects
      • My Crypto Heroes
      • My Crypto Saga
      • Debreed & UPA
      • Cryptospells
      • JUNKeeeeS
      • ALKEMON | Alkenome Monsters
      • OASYX
      • DIMETIME
      • Dracco World
      • Dragon Master
      • WAFUKU GEN
      • Cyberstella
      • KingdomVerse & MonkeyKingdom
      • Crypt Busters
      • Yuliverse
      • Gensokishi
      • KISARAGI
      • JGG
      • MEGAMI
      • Degen Groovers
      • DAOppoino
      • FUELGUILD
      • Ninja Game Guild
      • YGG Japan
      • MOOAR
  • 🌐official LINK
    • Official Website
    • Official Twitter
    • Official News
  • Social Links / Basic Info
  • Revision History
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  • Summoning Stones
  • Weathered Summoner’s Book
  1. Main Contents
  2. Game Overview

Minting Heroes

Players can generate a new hero from two of their own heroes.

To generate a new hero, both heroes (parents) must be level 10.

Players select a parent and spend tokens and summoning stones to cast the Summoner’s Book that allows players to summon (mint) new heroes. By using the Summoner’s Book, players can acquire a new hero.

The rarity of the hero the player acquires may differ from the rarity of the parent.

The cost of casting is proportional with the hero's rarity. A hero can undergo casting a maximum of 7 times, with the cost escalating with each subsequent casting. Upon completion of a casting, a set cooldown period ensues before the next casting is feasible.

The cooldown time will not be fixed, but will be adjusted to either 48 hours, 72 hours, 96 hours, or 120 hours, or 144 hours, or 168 hours, taking into account the volume of NFTs offered for sale on the NFT Marketplace, to control rapid inflation in the volume of NFTs issued.

Heroes who are incapacitated cannot be used for casting.

Rarity probability of the summons book generated from the rarity of each hero.

Hero Rarity Class 1
Hero Rarity Class 2
Common Book %
Uncommon Book %
Rare Book%
Epic Book%
Legendary Book %

Common

Common

100

-

-

-

-

Common

Uncommon

50

49

1

-

-

Common

Rare

50

0

49

1

-

Common

Epic

50

0

0

49

1

Common

Legendary

50

-

-

-

50

Uncommon

Uncommon

-

98

2

-

-

Uncommon

Rare

-

49

50

1

-

Uncommon

Epic

-

49

1

49

1

Uncommon

Legendary

-

49

1

-

50

Rare

Rare

-

-

98

2

-

Rare

Epic

-

-

49

50

1

Rare

Legendary

-

-

49

1

50

Epic

Epic

-

-

-

98

2

Epic

Legendary

-

-

-

49

51

Legendary

Legendary

-

-

-

-

100

Rarity probability of heroes created from the rarity of each Summoner’s Book

Summoner’s Book Rarity Class
Common Hero %
Uncommon Hero %
Rare Hero %
Epic Hero %
Legendary Hero %

Common

97

3

-

-

-

Uncommon

25

73

2

-

-

Rare

-

27

71

2

-

Epic

-

-

30

68

2

Legendary

-

-

-

35

65

CCP Consumed per Parent Hero

Mint Count
0 time
1 time
2 times
3 times
4 times
5 times
6 times

Common

300

300

390

480

570

660

750

Uncommon

600

600

780

960

1140

1320

1500

Rare

1200

1200

1560

1920

2280

2640

3000

Epic

2400

2400

3120

3840

4560

5280

6000

Legendary

4800

4800

6240

7680

9120

10560

12000

OAS Consumed per Parent Hero

Mint Count
0 time
1 time
2 times
3 times
4 times
5 times
6 times

Common

30

30

39

48

57

66

75

Uncommon

60

60

78

96

114

132

150

Rare

120

120

156

192

228

264

300

Epic

240

240

312

384

456

528

600

Legendary

480

480

624

768

912

1056

1200

*In the Origin Realm, OAS costs are reduced to 1/10.

Number of summoning stones consumed for each parent hero.

Rarity Class
Number of Items Needed

Common

5

Uncommon

10

Rare

20

Epic

40

Legendary

80

A single casting (minting) may generate two Summoner’s Books.

The likelihood of this occurrence increases drastically as the number of times the parent hero is used to mint increases.

Chance of Twins

Chance of Twins

0 times

1 time

2 times

3 times

4 times

5 times

6 times

0 times

1.0%

1.0%

1.2%

2.0%

4.0%

6.0%

8.0%

1 time

1.0%

1.0%

1.2%

2.0%

4.0%

6.0%

8.0%

2 times

1.2%

1.2%

2.0%

4.0%

6.0%

8.0%

10.0%

3 times

2.0%

2.00%

4.0%

6.0%

8.0%

10.0%

12.0%

4 times

4.0%

4.0%

6.0%

8.0%

10.0%

12.0%

14.0%

5 times

6.0%

6.0%

8.0%

10.0%

12.0%

14.0%

16.0%

6 times

8.0%

8.0%

10.0%

12.0%

14.0%

16.0%

20.0%

Summoning Stones

Summoning stones can be obtained both from treasure chests and at the SHOP.

The number of summoning stones required at the time of casting (minting) depends on the rarity of the parent hero. Unneeded items can be sold in the store.

They can not be sold or bought at the MarketPlace.

Weathered Summoner’s Book

The Weathered Summoner’s Book is a special book used to summon heroes, known as Weathered Heroes, whose lifespans are not at full.

The lifespan of each hero varies based on the type of Weathered Summoner’s Book used, and this value is preset. However, all other stats are comparable to those of regular heroes.

Additionally, neither the Weathered Summoner’s Book nor the Weathered Heroes it summons can be sold on the market.

Weathered Summoner’s Book Rarity Class
Common Hero %
Uncommon Hero %
Rare Hero %
Epic Hero %
Legendary Hero %

Common

100

-

-

-

-

Uncommon

25

75

-

-

-

Rare

-

27

73

-

-

Epic

-

-

30

70

-

Legendary

-

-

-

35

65

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